Subject: WOTW Moves FAQ 1.21 with bosses: From: Richard Fein Date: Mon, 5 Sep 94 19:34:30 -0500 Message-ID: ++++++++++++++++++++++++++++++++++++++++++++++++ \ / / \ \ / of the Moves 09/05 \/\/ / ~ \ | Warrior FAQ 1.21 +++++++++++++++++++++++++++++++++++++++++++++++++ This isn't really a FAQ, but it'll do for now I hope. Any additions, please E-Mail me at ASSASSIN@GENIE.GEIS.COM (preferable) or here. If somebody really wants to have a FAQ with all the stuff that's in the manual, please go ahead - all I care about are moves. :) If you are under NDA, please DO NOT send me any moves covered by it - anon. or otherwise. I don't need the headaches. This FAQ should be availble at Andy Eddy's videogame FAQ site, via FTP: FTP.NETCOM.COM, /pub/vidgames/faqs. DO NOT mail me asking for it. Q: How do I do special moves in WOTW A: Glad you asked! :) Here are almost all of the special moves for everyone, as well as many magics and at least 1 fatality per character! Stuff that has changed since 1.15: THE BOSS CODES! PLAY AS KULL OR HIGH ABBOT IN VS. MODE Added air moves that had been left out for Nobunaga and High Abbot New Magic seen - Double damage Correction to magic table at end of FAQ Stuff that has changed since 1.1: Some clarifications Roof Fatality! (this is great!) Defensive Bonus CRIMSON GLORY - Fatality added Grab and punch NIKKI CHAN - Correction to flying punch Split kick Backflip ball attack FOX - New magics NEW MAGIC! - Speed up, confusion, and some costs. (at end of FAQ) Stuff that has been changed since I posted version 1.0: CRIMSON GLORY - Added NIKKI CHAN - Added NINJA - Invisibilty move seen SHAKY JAKE - Corrected several typos FOX - Corrected typo, added mid-air split throw Things that have been added since I initially posted this in 2 parts are still marked with a star. -------------- A note - the moves that are a direction + a button require excellent timing. They DO work but it takes practice to get the hang of it. "Sweep forward" means a fireball type motion, D,DF,F. For the cliffs fatality, you have to kick your opponent toward the middle of the screen. For the Dojo, being somewhere near the center helps, although you will get the skull points even if you aren't - just isn't very visually impressive. Bridge Fatality - This is easy - just do the move listed and off they go. Pit fatality - This is easy too - if you make it to the 3rd round, the bridges connecting the floating platform to the walls go away. If you step off or are pushed, you're instantly dead. Be careful, you can jump or walk off by accident. +ROOF FATALITY - Do the listed move FROM BEHIND the other character. (jump over them if you have to). <-- Jason Cross Try the listed magics for all characters - I only listed them under characters I positively checked, or saw the computer use, and since you need a ton of skull points to do some it's not easy to check. E-Mail me if you have confirmed any magics not listed under a specific character. + For fatalities with a taunt, do the taunt, wait for it to finish THEN do the fatality motion. For MAGIC, do the motion WHILE THE TAUNT IS HAPPENING. DEFENSIVE BONUS - According to David Liu, this an anti-cheese feature. When someone tries to cheese you with Turbo punch, or any other rapid move, KEEP blocking. After you see 15 hits, you'll hear "Defensive Bonus" or something similar, get skull points, and the blue stars will appear more quickly and in the same place. This is the time to counter-attack. ------------------------------------------------ BOSS CODES ------------------------------------------------ TO PLAY AS KULL: Enter a name of "A Gavin", date of Jun 11 1970 TO PLAY AS HIGH ABBOT: Use a name of "J Rubin", date Jan 6 1970 Then go to VS mode, and move your character box to the right of Crimson Glory. It will move over and you'll be able to play as that boss. It doesn't matter which player you enter the name for, both will work. You can also enter both names, move the box right again to move from High Abbot to Kull (or vice versa). Thanks VERY MUCH to Don Edwards (CoolDon@AOL.COM) for posting the Kull code. A bit of trial and error found High Abbot after that, lucky his birthday wasn't in December. :) --------- KONOTORI Fan Throw - sweep forward + LS for fast, A for slow. Low fan throw - DF, LS + A Torpedo - Charge back, forward + RS for fast, C for slow. HOLD BUTTON FOR LONGER RANGE - IF YOU LET GO YOU WON'T GO ANYWHERE. Spin attack - Back + LS. (Note - timing on these types of moves is hard) Invisibilty (no skull cost) - Back + LS + A Spinning wheel attack - from at least 1 body length away, sweep back + RS Fly - JUMP, then B rapidly Diving Torpedo - Jump,then DF + LS Swan Dive - Jump, then D+RS Bounce - Jump, then DOWN + C FATALITIES: HAT'S OFF - TAUNT, sweep forward, LS+A. YOU'RE GROUNDED - Jump at opponent, then D + RS + C when you're right over him. DOJO/ROOF/BRIDGE - Use close, F+RS attack. (unblockable instead of throw) CLIFFS - Use air torpedo. -------- THE NINJA: Storm Attack: Sweep forward, LS for quick, A for slow. Teleport: DOWN, A + B + C Hurricane Kick - Sweep back, RS Spin kick - Back + RS Flying Spin kick - Jump, Back + RS Slide - DF + C Mid-air diving kick - Jump back, DF + C Uppercut - DB + LS Knife Attack - A + C Forward leaping kick - F + RS (<-- BIG DAMAGE if you can get it off) Auto Dizzy - Close, forward + C Reptile style inviso: ???? This costs no skull points, and lasts until the Ninja is hit - it doesn't seem to wear off. FATALITIES: REVERSE HARA-KIRI: Sweep Forward, then A+C +STORM FATALITY: Sweep forward, LS+A DOJO/ROOF/BRIDGE - Uppercut or knife attack. CLIFFS - Mid-air diving kick. MAGIC: Heal 1 : - TAUNT, Back + A Heal FULL: TAUNT, Back + C Shrink+ - TAUNT, DOWN + B ------------ DRAGON Fireball - Sweep forward then A for slow, LS for fast. Shadow Kick - Charge back, then F + RS (HOLD RS for distance) Split Kick - B+C (can be done in air, jump straight up first) Groin punch - A+B Triple Kick - Sweep back, RS Hop back or forward - Back,Back or F,F Forward hop kick - F, F +RS (2nd F and RS at the SAME TIME) +Liu Kang shadow/flying kick: Hop Forward, U+RS during hop. (Thanks David!) Turbo Hands: A rapidly Turbo Kick: C rapidly Upwards air swipe - Jump, then U + LS Diagonal Downard kick - DF,C after doing any air attack(Looks good for combos!) Spin around auto dizzy - Close, F + LS FATALITIES: NO SEQUEL FOR YOU Kick: Taunt, Sweep back, C+RS Spin around and decap: ??? BRIDGE/DOJO/ROOF - Strong kick (C+RS) CLIFFS - Diagonal downward kick. MAGIC: Heal - TAUNT, and Back + A, B, or C , from least to most healing/skull pts. SHRINK - TAUNT, Down + B NO JUMP - TAUNT, DB + C +SUPER POWER-UP (1 hit to kill opponent!): TAUNT, forward sweep, LS=RS This is awesome, but takes at about 3,000 magic points! -------- NOBUNAGA: Shiruken: Sweep forward, A for slow, LS for fast. Super Shiruken (much larger and flashes): ???? Slide kick - DF + C Jumping diagonal kick - Jump back, DF+C Sword uppercut - Sweep back, LS Long sword slice - Sweep forward, RS Running charge - Charge Back, F + RS +Fast forward flying kick - F, F +RS (HOLD RS for distance) Turbo sword - Back + A rapidly Super slice - Sweep forward, center pad, hold RS. FATALITIES: Spin decap: Taunt, sweep back, LS +RS (You need to be at least an inch away) Slice in half: ??? BRIDGE/DOJO/ROOF: Sword uppercut (Sweep Back, LS) CLIFFS: Downward diagonal kick (Jump back, DF+C) MAGICS: Heal - TAUNT, Back + A, B, or C. Shrink - TAUNT, D+B Inviso - TAUNT, Sweep Back (NO BUTTON) +SUPER POWER-UP (1 hit to kill opponent!): TAUNT, forward sweep, LS=RS This is awesome, but takes at about 3,000 magic points! ++++++ MAJOR GAINES: Grenade - Sweep Forward + (A for line drive, SL for lob) Low Rolling ball - DF + RS High rolling ball - Charge Back, F + RS Mid-air splash - Jump forward, then U + LS Uppercut - DB + LS Flying ball attack - F,F + RS STERIOID BOOST - A + B + C WHILE BOOSTED: De-Boost: A + B +C Ground lightning - A+B Sidewinder kick - F, F + RS FATALITIES: Back Breaker - BOOSTED: TAUNT, Close Forward + RS Suplex throw - BOOSTED: TAUNT, Close Forward + LS + A DOJO/BRIDGE/ROOF: Uppercut CLIFFS: Splash attack MAGICS: Heal - TAUNT, Back + A, B, or C Untouchable - TAUNT, LS + RS (about 600 mp) ++++++++++++++++++++ FOX: Voodo Dust(Instant Dizzy) - Sweep Forward, A Sai Throw - Sweep forward, LS Teleport - Down, A + B + C Ball attack - DF + A or LS Charging Knee - Charge Back, Forward + RS (HOLD RS for distance) Downward diagonal kick - Jump back, DF + C Backwards jumping kick - Jump, D + C Uppercut kick - DB + RS Spin Kick - Sweep Back, RS Mid-air split throw: In-mid air, Right+LS FATALITIES - Floor Slam - TAUNT, Close Forward, LS + A Grab and Lift - ??? DOJO/BRIDGE/ROOF - Uppercut kick (DB + RS) CLIFFS - Diagonal kick (DF + C) MAGICS: Heal - TAUNT + Back and A, B, or C Shrink - TAUNT, Down + B Inviso - TAUNT, Backwards Sweep Confusion - TAUNT, Up + A+B Speed Up - TAUNT, A rapidly -------------- SHAKY JAKE: Knife throw - Sweep forward, LS Torpedo - Charge back, forward + RS (HOLD RS FOR DISTANCE) Air Torpedo - Jump back, DF + RS Spin attack - BACK + LS Wheel attack - sweep back, RS Whiskey Flame - Sweep forward, RS Stick Uppercut - Sweep Back, LS Stick throw - Close, DF, LS Teleport - Down, A + B +C Stick pogo - Jump, D + C FATALITIES - Whiskey Char - TAUNT, Sweep forward, C + RS "Hang around" - ??? DOJO/BRIDGE/ROOF - Stick upercut CLIFFS - Air Torpedo MAGICS - Heal - TAUNT ,Back, + A, B, or C Shrink - TAUNT, Down + B Inviso - TAUNT, Sweep back No Jump - TAUNT, DF + C ------------------- NIKKI CHAN: Torpedo - Charge back, forward + LS Hair whip - Sweep forward, A (for slow) or LS (for fast). Hair twirl - Hold Block, then hold LS Spin kick - Sweep back, RS Head stomp - Jump, then down + C Straight up ball - DB, RS Diving Punch - Jump straight up, DF+LS Flip - F,F or B,B Throw from flip - close + RS Ball attack - LS from forward flip (when she's straight upside-down) Flying kick - Up + RS from flip. +Defensive ball - Backflip to edge of screen, UP +Split attack - RS+C from flip, upside down FATALITES: "Your heart is mine!": Close, forward + A + B + C (Thanks to Bean on AOL!) Blown away: ???? BRIDGE/DOJO/ROOF: Strong kick (C+RS) +CLIFFS: Flying Punch Magics: Heal - TAUNT ,Back, + A, B, or C Shrink - TAUNT, Down + B Power Up - TAUNT, A + B + C Untouchable - TAUNT, LS+RS --------------- CRIMSON GLORY Throw Bottle - Sweep forward, A (turns opponent green) Throw match - Sweep forward, LS (must be done after opponent is green, unblockable and BIG DAMAGE!) Clothesline - Jump, DF + A Flying kick - Forward, Forward + RS +Grab and punch - Close forward, LS + A <--- Will Allen Block and grab - Hold BLOCK, then push Forward or Up/Forward when opponent tries to attack you. (Takes timing) FATALITIES: "Sorry to burst your bubble" - ??? "You don't have the stomach for this: TAUNT, Close Forward + RS (_not_ RS+C as posted by many) DOJO/BRIDGE/ROOF - Uppercut CLIFFS - Clothesline attack ----------------------- KULL THE DESPOILER Note that Kull can not jump or duck. He doesn't appear to have strong attacks (LS+A or RS+C) either. Throw Hammer - Sweep forward, A for slow, LS for fast. Slide - DF + C Flying Knee - Charge back, forward + RS Uppercut - DB + LS FATALITIES Grind and maim - TAUNT, close, forward + A + B +C (<-Patrick Horio) BRIDGE/ROOF/DOJO - Uppercut. (getting behind the guy on the roof is tricky, walk past while he's down). CLIFFS - ??? (may not be possible, he can't jump) MAGICS: MAGIC: ALL known magics Heal - TAUNT + Back and A, B, or C Shrink - TAUNT, Down + B Inviso - TAUNT, Backwards Sweep Confusion - TAUNT, Up + A+B Speed Up - TAUNT, A rapidly Untouchable - TAUNT, LS+RS Inviso - TAUNT, Sweep back No Jump - TAUNT, DF + C Power Up - TAUNT, A + B + C Super power up: TAUNT, Forward Sweep + RS (2,300 pts) ------------------ HIGH ABBOT: Abbot can't jump straight up, duck, or do regular air attacks. Flaming breath - Sweep forward, LS Ball attack 1 - DF + RS Ball attack 2 - Charge back, F + RS Tail Sweep - DB + LS Bite - Close, Forward + C + RS Diving claw attack - Jump, DF + C FATALITIES: You're fired - ???? DOJO/ROOF/BRIDGE - Ball attack 1 CLIFFS - Diving claw attack MAGIC: ALL known magics Heal - TAUNT + Back and A, B, or C Shrink - TAUNT, Down + B Inviso - TAUNT, Backwards Sweep Confusion - TAUNT, Up + A+B Speed Up - TAUNT, A rapidly Untouchable - TAUNT, LS+RS Inviso - TAUNT, Sweep back No Jump - TAUNT, DF + C Power Up - TAUNT, A + B + C Super power up: TAUNT, Forward Sweep + RS (2,300 pts) MAGIC: Listed are chars who I've used the Magic with. Always TAUNT, then while taunting do the listed move. COSTS FOR MAGIC: Heal (A) - 100 pts (10%?) } BACK + A or B or C Heal (B) - 300 pts (20%?) } - Jason Cross (point costs) Heal (C) - 600 pts? (100%?) } Untouchable(Gaines, Nikki) - 440 pts - LS+RS } Power Up(Nobunaga,Nikki) - 380 pt A+B+C } - Chad Claire(point costs) Shrink (almost all) - ???? Down+B Super Power Up (Nob., Drag.)-about 2,400 Fwd Sweep + RS (?) +Speed Up - (Kon, Dragon) - ??? A rapidly No jump - (Dragon, others)- DF + C +Confusion - (Fox, others) - 420 Up + A + B <- Jason Cross, corrected CREDITS - by me A few moves in this list are from the .9 FAQ/EGM tip sheet - the rest were found through trial and error. or Credited. Listed are chars for Thanks to Chad Claire for Nikki's stuff, and Bean on AOL for her fatality. **Compiled by Cybernet Information **Contact CYKILL@AOL.COM